improve game icon
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parent
f4fa4159c9
commit
fe54b39afd
4 changed files with 10 additions and 10 deletions
13
src/main.zig
13
src/main.zig
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@ -21,8 +21,7 @@ pub fn main() !void {
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defer crossmenu.deinit();
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const game_column = try crossmenu.appendColumn(.{
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.icon = raylib.LoadTexture("icon-mask.png"),
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.normal = raylib.LoadTexture("icon-normal-2.png"),
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.icon = raylib.LoadTexture("icon-normal-3.png"),
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.title = "Game",
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});
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@ -273,18 +272,18 @@ pub const Column = struct {
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pub const Options = struct {
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icon: raylib.Texture2D,
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normal: ?raylib.Texture2D = null,
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title: []const u8,
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};
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pub fn init(allocator: Allocator, options: Options) Column {
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raylib.SetTextureFilter(options.icon, raylib.TEXTURE_FILTER_BILINEAR);
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raylib.SetTextureWrap(options.icon, raylib.TEXTURE_WRAP_CLAMP);
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return .{
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.items = .init(allocator),
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.icon = .{
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.texture = options.icon,
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.normal = options.normal,
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.is_normal_map = true,
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},
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.title = .{
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.string = options.title,
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@ -627,7 +626,8 @@ pub const BoundingBox = struct {
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pub const Image = struct {
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box: BoundingBox = undefined,
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texture: raylib.Texture2D,
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normal: ?raylib.Texture2D = null,
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// normal: ?raylib.Texture2D = null,
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is_normal_map: bool = false,
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mode: Mode = .fit,
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align_h: Align = .center,
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@ -664,8 +664,7 @@ pub const Image = struct {
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raylib.MAROON,
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);
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} else {
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if (self.normal) |n| {
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raylib.SetShaderValueTexture(icon_shader, raylib.GetShaderLocation(icon_shader, "textureNormal"), n);
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if (self.is_normal_map) {
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raylib.BeginShaderMode(icon_shader);
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defer raylib.EndShaderMode();
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raylib.DrawTextureEx(self.texture, position, 0, scale, raylib.WHITE);
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