rex/src/main.zig

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pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
raylib.SetConfigFlags(raylib.FLAG_VSYNC_HINT); // | raylib.FLAG_WINDOW_RESIZABLE);
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raylib.InitWindow(@intFromFloat(screen_width), @intFromFloat(screen_height), "ReX");
defer raylib.CloseWindow();
raylib.SetWindowMinSize(480, 272);
raylib.SetWindowMaxSize(1920, 1080);
scales.recalculate();
global_font = raylib.LoadFontEx("font/SCE-PS3-RD-R-LATIN.TTF", 32, 0, 250);
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raylib.SetTextureFilter(global_font.texture, raylib.TEXTURE_FILTER_BILINEAR);
var background = Background.init();
var column = Column.init(
allocator,
raylib.LoadTextureFromImage(raylib.GenImageChecked(64, 64, 8, 8, raylib.BLACK, raylib.WHITE)),
"Game",
);
defer column.deinit();
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var item1 = Item.init(
raylib.LoadTexture("menu/game/CometCrash/ICON0.PNG"),
"Comet Crash",
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"3/1/2025 23:11",
);
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var item2 = Item.init(
raylib.LoadTexture("menu/game/LBP1/ICON0.PNG"),
"LittleBigPlanet",
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"3/1/2025 23:15",
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);
var item3 = Item.init(
raylib.LoadTexture("menu/game/LBP2/ICON0.PNG"),
"LittleBigPlanet 2",
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"3/1/2025 23:26",
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);
var item4 = Item.init(
raylib.LoadTexture("menu/game/LBP3/ICON0.PNG"),
"LittleBigPlanet 3",
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"3/1/2025 23:48",
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);
try column.appendItem(&item1);
try column.appendItem(&item2);
try column.appendItem(&item3);
try column.appendItem(&item4);
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raylib.SetTargetFPS(120);
while (!raylib.WindowShouldClose()) {
if (raylib.IsWindowResized()) {
screen_width = @floatFromInt(raylib.GetScreenWidth());
screen_height = @floatFromInt(raylib.GetScreenHeight());
scales.recalculate();
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}
if (raylib.IsKeyPressed('D')) debug_draw = !debug_draw;
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if (raylib.IsKeyPressed('Z')) item1.setLarge(!item1.large);
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if (raylib.IsKeyPressed('S')) raylib.TakeScreenshot("screenshot.png");
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raylib.BeginDrawing();
defer raylib.EndDrawing();
background.draw();
column.draw();
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raylib.DrawFPS(1, 1);
const debug_text = try std.fmt.allocPrint(allocator, "screen size = {d}x{d}", .{ screen_width, screen_height });
defer allocator.free(debug_text);
raylib.DrawText(@ptrCast(debug_text), 80, 2, 8, raylib.GREEN);
}
}
var debug_draw = true;
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var global_font: raylib.Font = undefined;
var screen_width: f32 = 480;
var screen_height: f32 = 272;
var scales: Scales = undefined;
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/// Cached scaling and positioning values for dynamic window resizing.
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pub const Scales = struct {
item_icon_small_width: f32,
item_icon_small_height: f32,
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item_icon_large_width: f32,
item_icon_large_height: f32,
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item_title_font_size: f32,
item_subtitle_font_size: f32,
column_icon_scale: f32,
column_title_font_size: f32,
column_position_center: raylib.Vector2,
column_position_spacing: f32,
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column_item_spacing: f32,
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/// Recalculate scales after screen resize.
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pub fn recalculate(self: *Scales) void {
self.item_icon_small_width = 67;
self.item_icon_small_height = 48;
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self.item_icon_large_width = 67;
self.item_icon_large_height = 48;
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self.item_title_font_size = 18;
self.item_subtitle_font_size = 12;
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self.column_icon_scale = 0.75;
self.column_title_font_size = 13;
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self.column_position_center = .{
.x = std.math.lerp(0.0, screen_width, 0.18),
.y = std.math.lerp(0.0, screen_height, 0.15),
};
self.column_position_spacing = 64;
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self.column_item_spacing = 16;
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}
};
pub const Column = struct {
icon: raylib.Texture2D,
title: []const u8,
items: std.ArrayList(*Item),
pub fn init(allocator: Allocator, icon: raylib.Texture2D, title: []const u8) Column {
raylib.SetTextureFilter(icon, raylib.TEXTURE_FILTER_BILINEAR);
return .{
.icon = icon,
.title = title,
.items = .init(allocator),
};
}
pub fn deinit(self: *Column) void {
self.items.deinit();
}
pub fn draw(self: *Column) void {
var icon = Image{
.texture = self.icon,
.box = .{
.x = scales.column_position_center.x,
.y = scales.column_position_center.y,
.w = 67,
.h = 48,
},
};
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var title = Text{
.string = self.title,
.font_size = scales.column_title_font_size,
.font_spacing = 1,
.box = .{
.x = icon.box.x - 8,
.y = icon.box.y + icon.box.h + 6,
.w = icon.box.w + 16,
.h = scales.column_title_font_size,
},
.align_h = .center,
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};
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var y: f32 = scales.column_position_center.y + icon.box.h + title.box.h + scales.column_item_spacing;
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for (self.items.items) |item| {
item.position = .{ .x = scales.column_position_center.x, .y = y };
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item.draw();
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y += scales.item_icon_small_height + scales.column_item_spacing;
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}
icon.draw();
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title.draw();
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}
pub fn appendItem(self: *Column, item: *Item) !void {
try self.items.append(item);
}
pub fn insertItem(self: *Column, idx: usize, item: *Item) !void {
try self.items.insert(idx, item);
}
pub fn removeItem(self: *Column, idx: usize) void {
_ = try self.items.orderedRemove(idx);
}
};
pub const Item = struct {
position: raylib.Vector2 = .{ .x = 0, .y = 0 },
// icon_scale: f32,
// start_scale: f32,
// time: f32 = 0.0,
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icon: raylib.Texture2D,
title: []const u8,
subtitle: []const u8,
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large: bool = false,
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pub fn init(texture: raylib.Texture2D, title: []const u8, subtitle: []const u8) Item {
raylib.SetTextureFilter(texture, raylib.TEXTURE_FILTER_BILINEAR);
return .{
.icon = texture,
.title = title,
.subtitle = subtitle,
// .icon_scale = scales.item_icon_small_scale,
// .start_scale = scales.item_icon_small_scale,
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};
}
pub fn draw(self: *Item) void {
// self.time += raylib.GetFrameTime();
// self.icon_scale = std.math.lerp(
// self.start_scale,
// if (self.large) scales.item_icon_large_scale else scales.item_icon_small_scale,
// easeOutExpo(self.time / 0.333),
// );
var icon = Image{
.texture = self.icon,
.box = .{
.x = self.position.x - scales.item_icon_small_width / 2.0 + 67.0 / 2.0,
.y = self.position.y,
.w = scales.item_icon_small_width,
.h = scales.item_icon_small_height,
},
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};
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var title = Text{
.string = self.title,
.box = .{
.x = icon.box.x + 8 + icon.box.w,
.y = icon.box.y,
.w = 300,
.h = icon.box.h / 2.0 - 2,
},
.font_size = scales.item_title_font_size,
.font_spacing = 1,
.align_v = .right,
};
var subtitle = Text{
.string = self.subtitle,
.box = .{
.x = icon.box.x + 8 + icon.box.w,
.y = icon.box.y + icon.box.h / 2.0 + 1,
.w = 200,
.h = icon.box.h / 2.0 - 2,
},
.font_size = scales.item_subtitle_font_size,
.font_spacing = 1,
.align_v = .left,
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};
icon.draw();
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title.draw();
subtitle.draw();
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}
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pub fn setLarge(self: *Item, large: bool) void {
self.large = large;
// self.time = 0;
// self.start_scale = self.icon_scale;
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}
fn easeOutExpo(x: f32) f32 {
return 1.0 - std.math.pow(f32, 2, -10 * std.math.clamp(x, 0.0, 1.0));
}
};
/// Draws the dynamic gradient background.
// TODO shift based on time of day
// TODO image wallpaper
// TODO slideshow wallpaper
// TODO animated image wallpaper
pub const Background = struct {
top_left: Color,
top_right: Color,
bottom_right: Color,
bottom_left: Color,
pub fn init() Background {
var self: Background = undefined;
self.setColors(NIGHT_08);
return self;
}
pub fn setColors(self: *Background, colors: [4]Color) void {
self.top_left = colors[0];
self.bottom_right = colors[1];
self.top_right = colors[2];
self.bottom_left = colors[3];
}
pub fn draw(self: *Background) void {
raylib.DrawRectangleGradientEx(
.{
.x = 0,
.y = 0,
.width = screen_width,
.height = screen_height,
},
self.top_left.toRaylib(),
self.bottom_left.toRaylib(),
self.top_right.toRaylib(),
self.bottom_right.toRaylib(),
);
}
pub const Color = struct {
r: f32,
g: f32,
b: f32,
fn toRaylib(self: Color) raylib.Color {
return .{
.r = @intFromFloat(self.r * 255.0),
.g = @intFromFloat(self.g * 255.0),
.b = @intFromFloat(self.b * 255.0),
.a = 255,
};
}
};
pub const DAY_06 = [4]Color{
.{ .r = 0.408, .g = 0.333, .b = 0.643 },
.{ .r = 0.518, .g = 0.365, .b = 0.855 },
.{ .r = 0.761, .g = 0.510, .b = 0.851 },
.{ .r = 0.569, .g = 0.325, .b = 0.620 },
};
pub const DAY_08 = [4]Color{
.{ .r = 0.243, .g = 0.608, .b = 0.831 },
.{ .r = 0.039, .g = 0.690, .b = 0.878 },
.{ .r = 0.016, .g = 0.306, .b = 0.694 },
.{ .r = 0.000, .g = 0.027, .b = 0.310 },
};
pub const NIGHT_08 = [4]Color{
.{ .r = 0.000, .g = 0.145, .b = 0.349 },
.{ .r = 0.000, .g = 0.008, .b = 0.106 },
.{ .r = 0.251, .g = 0.494, .b = 0.576 },
.{ .r = 0.008, .g = 0.537, .b = 0.612 },
};
};
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pub const BoundingBox = struct {
x: f32 = 0,
y: f32 = 0,
w: f32,
h: f32,
};
/// A texture within a bounding box. Positions and scales based on configurable parameters.
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/// Will not crop texture if using `Mode.original`.
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pub const Image = struct {
box: BoundingBox,
texture: raylib.Texture2D,
mode: Mode = .fit,
align_w: Align = .center,
align_h: Align = .center,
pub fn draw(self: *Image) void {
const width: f32 = @floatFromInt(self.texture.width);
const height: f32 = @floatFromInt(self.texture.height);
const width_scale: f32 = if (width == 0) 0.0 else self.box.w / width;
const height_scale: f32 = if (height == 0) 0.0 else self.box.h / height;
const scale = switch (self.mode) {
.original => 1.0,
.fit => @min(width_scale, height_scale),
.fill => @max(width_scale, height_scale),
};
const position = raylib.Vector2{
.x = switch (self.align_w) {
.left => 0,
.center => self.box.x + self.box.w / 2.0 - (width * scale) / 2.0,
.right => self.box.x + self.box.w - width * scale,
},
.y = switch (self.align_h) {
.left => 0,
.center => self.box.y + self.box.h / 2.0 - (height * scale) / 2.0,
.right => self.box.y + self.box.h - height * scale,
},
};
if (debug_draw)
raylib.DrawRectangleLines(
@intFromFloat(self.box.x),
@intFromFloat(self.box.y),
@intFromFloat(self.box.w),
@intFromFloat(self.box.h),
raylib.MAROON,
)
else
raylib.DrawTextureEx(self.texture, position, 0, scale, raylib.WHITE);
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}
pub const Mode = enum { original, fit, fill };
pub const Align = enum { left, center, right };
};
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/// Draws a string inside a bounding box.
// TODO ellipsize text
// TODO clip text and scroll
pub const Text = struct {
box: BoundingBox,
string: []const u8,
font_size: f32,
font_spacing: f32,
align_h: Align = .left,
align_v: Align = .left,
pub fn draw(self: *Text) void {
const size = raylib.MeasureTextEx(
global_font,
@ptrCast(self.string),
self.font_size,
self.font_spacing,
);
if (debug_draw)
raylib.DrawRectangleLines(
@intFromFloat(self.box.x),
@intFromFloat(self.box.y),
@intFromFloat(self.box.w),
@intFromFloat(self.box.h),
raylib.GREEN,
)
else
raylib.DrawTextEx(
global_font,
@ptrCast(self.string),
.{
.x = switch (self.align_h) {
.left => self.box.x,
.center => self.box.x + self.box.w / 2.0 - size.x / 2.0,
.right => self.box.x + self.box.w - size.x,
},
.y = switch (self.align_v) {
.left => self.box.y,
.center => self.box.y + self.box.h / 2.0 - size.y / 2.0,
.right => self.box.y + self.box.h - size.y,
},
},
self.font_size,
self.font_spacing,
raylib.WHITE,
);
}
pub const Align = enum { left, center, right };
};
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/// Create ortho camera looking down at the XY plane, with a fovy of 1 for UV-like positioning.
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fn createCamera() raylib.Camera3D {
var camera = raylib.Camera3D{};
camera.position.x = 0;
camera.position.y = 10;
camera.position.z = 0;
// camera pointing down, oriented correctly
// TODO this works but looks weird. do better.
camera.target.x = 0;
camera.target.y = 0;
camera.target.z = -0.000000000000001;
camera.up.x = 0;
camera.up.y = 1;
camera.up.z = 0;
camera.fovy = 1;
camera.projection = raylib.CAMERA_ORTHOGRAPHIC;
return camera;
}
const std = @import("std");
const Allocator = std.mem.Allocator;
const c = @import("c.zig");
const raylib = c.raylib;