this is a Mess
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579fe85f02
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1 changed files with 79 additions and 68 deletions
147
src/main.zig
147
src/main.zig
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@ -5,72 +5,80 @@ pub fn main() !void {
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var input = Signal{ .digital = 1, .analog = 0.5 };
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// var input = Signal{ .digital = 1, .analog = 0.5 };
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var circuit = Circuit.init(allocator);
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defer circuit.deinit();
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var not1 = try circuit.addComponent(Not);
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not1.invert_output = false;
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not1.component.inputs.items[0] = .{ .signal = &input }; // manually set the input here
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// var not1 = try circuit.addComponent(Not);
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// not1.invert_output = false;
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// not1.component.inputs.items[0] = .{ .signal = &input }; // manually set the input here
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var battery1 = try circuit.addComponent(Battery);
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var battery2 = try circuit.addComponent(Battery);
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var battery3 = try circuit.addComponent(Battery);
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battery1.value = -0.5;
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battery2.value = 0.5;
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battery3.value = -1.0;
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// var battery1 = try circuit.addComponent(Battery);
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var battery1 = try Battery.init(allocator);
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defer battery1.deinit(allocator);
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try circuit.components.append(circuit.allocator, battery1.component);
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battery1.component = circuit.components.items[0];
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try circuit.source_components.append(circuit.allocator, &battery1.component);
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// std.debug.print("{any}\n\n", .{circuit.components.items});
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// std.debug.print("{any}\n\n", .{circuit.source_components.items});
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std.debug.print("{*} == {*}\n\n", .{ &circuit.components.items[0], circuit.source_components.items[0] });
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// var battery2 = try circuit.addComponent(Battery);
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// var battery3 = try circuit.addComponent(Battery);
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// battery1.value = -0.5;
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// battery2.value = 0.5;
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// battery3.value = -1.0;
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var or1 = try circuit.addComponent(Or);
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var or2 = try circuit.addComponent(Or);
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or1.arithmetic_mode = true;
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or2.arithmetic_mode = true;
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try or1.component.setNumInputs(allocator, 3);
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try or2.component.setNumInputs(allocator, 3);
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// var or1 = try circuit.addComponent(Or);
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// var or2 = try circuit.addComponent(Or);
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// or1.arithmetic_mode = true;
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// or2.arithmetic_mode = true;
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// try or1.component.setNumInputs(allocator, 3);
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// try or2.component.setNumInputs(allocator, 3);
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var or3 = try circuit.addComponent(Or);
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var or4 = try circuit.addComponent(Or);
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var or5 = try circuit.addComponent(Or);
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// var or3 = try circuit.addComponent(Or);
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// var or4 = try circuit.addComponent(Or);
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// var or5 = try circuit.addComponent(Or);
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var or6 = try circuit.addComponent(Or);
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var or7 = try circuit.addComponent(Or);
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var or8 = try circuit.addComponent(Or);
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var and1 = try circuit.addComponent(And);
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var and2 = try circuit.addComponent(And);
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or6.arithmetic_mode = true;
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or7.arithmetic_mode = true;
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or8.arithmetic_mode = true;
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and1.arithmetic_mode = true;
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and2.arithmetic_mode = true;
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// var or6 = try circuit.addComponent(Or);
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// var or7 = try circuit.addComponent(Or);
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// var or8 = try circuit.addComponent(Or);
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// var and1 = try circuit.addComponent(And);
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// var and2 = try circuit.addComponent(And);
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// or6.arithmetic_mode = true;
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// or7.arithmetic_mode = true;
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// or8.arithmetic_mode = true;
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// and1.arithmetic_mode = true;
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// and2.arithmetic_mode = true;
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battery1.component.connect(0, &or3.component, 1);
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battery1.component.connect(0, &or4.component, 1);
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battery1.component.connect(0, &or5.component, 1);
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// battery1.component.connect(0, &or3.component, 1);
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// battery1.component.connect(0, &or4.component, 1);
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// battery1.component.connect(0, &or5.component, 1);
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battery2.component.connect(0, &or6.component, 0);
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battery2.component.connect(0, &or7.component, 0);
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battery2.component.connect(0, &or8.component, 0);
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// battery2.component.connect(0, &or6.component, 0);
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// battery2.component.connect(0, &or7.component, 0);
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// battery2.component.connect(0, &or8.component, 0);
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battery3.component.connect(0, &and1.component, 0);
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battery3.component.connect(0, &and2.component, 0);
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// battery3.component.connect(0, &and1.component, 0);
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// battery3.component.connect(0, &and2.component, 0);
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not1.component.connect(0, &or3.component, 0);
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not1.component.connect(0, &or1.component, 0);
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not1.component.connect(0, &or1.component, 1);
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// not1.component.connect(0, &or3.component, 0);
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// not1.component.connect(0, &or1.component, 0);
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// not1.component.connect(0, &or1.component, 1);
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or1.component.connect(0, &or4.component, 0);
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or1.component.connect(0, &or2.component, 0);
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or1.component.connect(0, &or2.component, 1);
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or2.component.connect(0, &or5.component, 0);
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// or1.component.connect(0, &or4.component, 0);
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// or1.component.connect(0, &or2.component, 0);
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// or1.component.connect(0, &or2.component, 1);
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// or2.component.connect(0, &or5.component, 0);
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or3.component.connect(0, &or6.component, 1);
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or4.component.connect(0, &or7.component, 1);
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or5.component.connect(0, &or8.component, 1);
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// or3.component.connect(0, &or6.component, 1);
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// or4.component.connect(0, &or7.component, 1);
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// or5.component.connect(0, &or8.component, 1);
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or6.component.connect(0, &and1.component, 1);
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and1.component.connect(0, &or1.component, 2);
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or7.component.connect(0, &and2.component, 1);
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and2.component.connect(0, &or2.component, 2);
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// or6.component.connect(0, &and1.component, 1);
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// and1.component.connect(0, &or1.component, 2);
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// or7.component.connect(0, &and2.component, 1);
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// and2.component.connect(0, &or2.component, 2);
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try circuit.tick();
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@ -127,13 +135,13 @@ pub const Circuit = struct {
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self.components.deinit(self.allocator);
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}
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pub fn addComponent(self: *Circuit, comptime T: type) !T {
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var c = try T.init(self.allocator);
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errdefer c.deinit(self.allocator);
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try self.components.append(self.allocator, c.component);
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if (T == Battery) try self.source_components.append(self.allocator, &c.component);
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return c;
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}
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// pub fn addComponent(self: *Circuit, comptime T: type) !T {
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// var c = try T.init(self.allocator);
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// errdefer c.deinit(self.allocator);
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// try self.components.append(self.allocator, c.component);
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// // if (T == Battery) try self.source_components.append(self.allocator, &c.component);
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// return c;
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// }
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pub fn tick(self: *Circuit) !void {
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var process_order_solver = try ProcessOrderSolver.init(self);
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@ -162,11 +170,14 @@ pub const Circuit = struct {
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}
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pub fn solve(self: *ProcessOrderSolver) ProcessOrder {
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// std.debug.print("{any}\n\n", .{self.circuit.source_components.items});
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for (self.circuit.source_components.items) |source_component| {
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var component = source_component;
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// while (true) blk: {
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// component.process();
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self.solved[self.componentIndex(component).?] = true;
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// std.debug.print("source component {any}\n\n", .{source_component});
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const idx = self.componentIndex(component);
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self.solved[idx.?] = true;
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component = component.outputs.items[0].connection.?;
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std.debug.print("{any}\n", .{component});
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// }
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@ -176,9 +187,16 @@ pub const Circuit = struct {
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fn componentIndex(self: ProcessOrderSolver, component: *Component) ?usize {
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for (self.circuit.components.items, 0..) |c, i| {
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std.debug.print("{any} == {any}\n", .{ component, &c });
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// std.debug.print("{any} == {any}\n", .{ component, &c });
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std.debug.print("{*} == {*}\n", .{ component, &c });
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// std.debug.print("{s}\n{s}\n{any}\n\n", .{
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// std.fmt.fmtSliceHexLower(std.mem.asBytes(component)),
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// std.fmt.fmtSliceHexLower(std.mem.asBytes(&c)),
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// std.mem.eql(u8, std.mem.asBytes(component), std.mem.asBytes(&c)),
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// });
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// if (std.mem.eql(u8, std.mem.asBytes(component), std.mem.asBytes(&c))) {
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if (component == &c) {
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std.debug.print("component index {d}\n", .{i});
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// std.debug.print("component index {d}\n", .{i});
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return i;
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}
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}
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@ -264,13 +282,6 @@ pub const Component = struct {
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};
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const Inputs = std.ArrayListUnmanaged(Input);
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const Outputs = std.ArrayListUnmanaged(Output);
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// const Connection = struct {
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// from: *Component,
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// from_idx: usize,
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// to: *Component,
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// to_idx: usize,
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// };
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};
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pub const Signal = struct {
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